Contracts: Encouraged
Maize has all but shut down for the Corn Festival, a day of celebration ahead of the harvest that will begin the following day. It is held at the Maize City Park, in the town’s north-east. Children do not have school, and many businesses have closed doors to either run stalls at the Festival, or take a well-earned break. There’s cheap carnival food, and plenty of games to play. The central event, however, is the corn-eating contest at lunchtime. Sweetcorn is harvested earlier than the white corn that Maize primarily grows, and the Council purchases a generous quantity of the fresh, delicious ears for the Festival each year.
Characters who participate in the Corn-Eating Contest cannot also play the carnival games.
Games cost a quarter each to play, and even the brokest of you can spare a dollar or two to join in on the fun. Pick up to four games, plus one per dot of Resources you have access to, including those from your motley; no group of games may be selected more than twice, for a maximum of 10 games, regardless of how wealthy you are.
Optional: These games are all rigged!
Festival games almost universally call on physical traits, or pure chance. This doesn’t mean there’s no room for Mental or Social skills. Observation can be your friend. Choose one: Wits + (Crafts or Investigation) or Composure + (Larceny or Streetwise). You only roll this step once, the results apply to all festival game rolls.
- Success: Choose Power, Finesse, or Resistance. For the carnival game based on that attribute type, exchange the indicated attribute for your highest attribute of the same type (e.g. Intelligence or Presence for Strength).
- Exceptional Success: As success, but choose two attribute types.
- Failure: No effect.
- Dramatic Failure: You managed to mess up, and instead take a -1 die penalty to your game rolls.
Game Groups
The games are arranged into five types; you don’t have to specify the individual game, only the group, when making your roll.
Games of Chance: These games are luck-based, and cannot be modified by traits or skills; they are just as rigged as the others, but there’s nothing you can do about it. Examples: the Duck Pond, Wheel Spin, and Lottery. Roll 1d100, and gain that many points.
Games of Finesse: These games test your dexterity, where a degree of fine control is more important than strength. Examples: Bucket Toss, Skeeball, and the Rope Climb. Roll Dexterity + Athletics, using the results below.
Games of Power: These games utilise raw strength. Examples: Ring the Bell, the Tractor Pull, and the Strength Tester. Roll Strength + Athletics, using the results below.
Games of Resistance: These games require the player to hold out longer than the other competitors. Examples: Horse Race, Climbing Monkeys, Mechanical Bull. Roll Stamina + Athletics, using the results below
Games of Accuracy: These games require more precision than the games of finesse. Examples: Balloon Darts, Shooting Gallery, Ring Toss. Roll Dexterity + Firearms, using the results below.
- Success: Tally your successes and multiply them by ten to get your points total.
- Exceptional Success: Each exceptional success is worth an additional ten points.
- Failure: With rigged games, this is par for the course, no effect.
- Dramatic Failure: Take -1 to your pride, but otherwise suffer no ill effects.
Prizes: You can spend your points in any combination on the items below; players can pool their points:
10pts - Genuine Corn Doll
20pts - Pooping Pig Keychain
40pts - Paracord Bracelet
50pts - 11” Plush Keryn the Cob
60pts - 11” Plush Corn Doll
80pts - Light Up Bubble Gun
90pts - 20” Plush Keryn the Cob
100pts - 20” Plush Corn Doll
120pts - Corn-Patterned Umbrella
150pts - Light Up Plastic “Ninja” Sword
160pts - Light Up Plastic “Space” Sword
200pts - 4-foot Inflatable Unicorn

A genuine corn doll.
Credit to Boogiepop for inspiring the Event format, it's a lot of fun!
Mantle 4