Investigations will be using the simplified rules from the Changeling rulebook, with some minor changes to facilitate pbp-style of play.
Clues: What it says on the tin. Clues are plot devices that will reveal parts of the story. Not all Clues are required to complete the game, but some Clues also act as macguffins that will aid players.
Elements: A Clue may have Elements attached, representing the quality of the information the Clue revealed. Elements are a shared resource, and may be spent to gain bonuses on rolls in a manner similar to Destiny or Void. Each Element spent adds 1 die to a dice pool, to a maximum of +5.
Tainted Elements: Information can be wrong, poorly interpreted, or intentionally misleading. Dramatic Failures occurring during Investigations will taint one or more Elements of the Clue uncovered. The Storyteller will track which Elements are tainted and notify the player spending Elements that their roll has been tainted. The Elements are spent as normal, but the affected roll suffers a -2 dice penalty instead.
Spending Elements: When a player wishes to spend Elements on a roll, they must post to the Element Tracking thread how many Elements they want to use and wait for approval. Rolling before approval is granted will result in that many Elements being lost to no effect. Waiting in this manner is required due to the existence of Tainted Elements.
Exceptional Successes will add Clue Elements and Dramatic Failures will taint Elements. If the Clue is not uncovered, Exceptional Successes and Dramatic Failures will instead be hoarded by the GM to be doled out as bonuses and penalties, at the least convenient of times.
Investigations
- GhostWolfe
- Posts: 187
- Joined: Tue Nov 19, 2019 6:57 am
Investigations
GM ⌖ Canis l. minimis ⌖ Experienced1
Generally sleeping EA, LA, EN, and LN
Generally sleeping EA, LA, EN, and LN