[D6 LM] Event: Chasing Cars

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GhostWolfe
Posts: 187
Joined: Tue Nov 19, 2019 6:57 am

[D6 LM] Event: Chasing Cars

Post by GhostWolfe » Tue Jan 28, 2020 7:24 am

Participants: Unlimited
Contracts: Allowed

On Sunday morning, the harvest is delayed for worship, with many of the farmers and their families filing into the village’s two main churches for worship. For the irreligious of Maize, they have their own gathering on Sunday mornings: an amateur race track about a mile out of town. The younger generation bring the cars they’ve been working on in their spare time and compete for each other’s recognition.

Step 1: Borrow a Vehicle
Unless you have your own car suitable for the race, you’ll need to borrow one. The various owners can be a bit precious about letting anyone else drive their cars, roll Manipulation + (Intimidation or Persuasion) to convince them to let you race.
  • Success: You’ve secured a vehicle, move on to the next step of the Event.
  • Exceptional Success: You’ve secured a pretty good car, continue with the Event, and gain +1 die to your first roll in Step 3.
  • Failure: You managed to convince someone to loan you a clunker. Continue the Event, but take -1 die to your pool in Step 3.
  • Dramatic Failure: You weren’t able to convince anyone, and cannot complete the Event.
EDIT: if you are thinking of using your own vehicle, the operative word here is suitable. The kind of car you use to get around on the daily isn’t going to be adequate. If it is allowed on the track, it will likely be at a penalty.

Using Intimidation will impose -1 die to Social rolls involving the residents of Maize for the remainder of the Session, unless you achieved an Exceptional Success on your roll.

You may choose to pay someone for their car instead. Reduce your dots in Resources by 1 for the remainder of the session to skip Step 1 as if you had rolled a Success.

Step 2: Last Minute Adjustments
This step is optional. Roll Intelligence + Crafts to pop the hood and tinker with the engine a little. Exceptional Success grants +1 die to your first roll in Step 3, while a Dramatic Failure imposes -1 die to your pool in Step 3. A proper mechanic’s tool kit is needed for this roll, imposing a -2 penalty if you have no tools, or -1 if you have a Multitool.

Step 3: Race!
This step utilises the Chase rules.
Pool: Dexterity + Drive
Target: 10 Successes (cannot be modified)
Exceptional Success: Subtracts a Success from highest-rolling NPC.
Failure: Subtracts a Success from your total.
Dramatic Failure: Subtract a Success from your total, and gain the Competitive Condition (-2 to all rolls, spend Willpower to ignore the penalty for one roll, resolved by completing the race).

The race is won by the driver who made the fewest rolls to complete the Chase. Tie-breakers will be decided by the number of Successes accrued.
Third Place: Gain the respect of the other drivers, a round of high-fives, and a few free beers next time you’re at the Scratch Bar.
Second Place: As third place, but also gain +1 die to Social rolls involving the residents of Maize for the next Session.
First Place: As second place, but also gain a temporary dot in Resources, this dot will vanish at the end of the game.
GM ⌖ Canis l. minimis ⌖ Experienced1
Generally sleeping EA, LA, EN, and LN

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Imogen Baker
Posts: 156
Joined: Tue Jan 07, 2020 10:52 am

Re: [D6 LM] Event: Chasing Cars

Post by Imogen Baker » Tue Jan 28, 2020 9:01 am

Imogen did say that she was going to show up to church in the morning, at the very least to take some pictures for her work. However, church pictures weren't very hard to come by and she had the opportunity to do something more fun. She already took more than enough at the festival and could use a small break. Despite feeling a bit 'old' around some of the 'kids', it didn't stop her from feeling that rebellious streak awakened inside of her as the idea of racing sounded too irresistible to pass. Show off and own these kids? Challenge accepted.

She wasn't going to use her own car for the occasion, as she actually planned to drive back to Los Angeles after her stay here and not risk damage on her compact car. It took a bit of work using a bit of feigned eagerness and her feminine wiles to persuade someone to lend her their pick up truck. There was an overuse of "really" and "please" laced in her words. Her plead was cheesy and overacted but it got the job done. She said she would bring it back in one piece but she didn't tell them that she wouldn't tinker with it. While not a mechanics by any stretch of the imagination, she did hang out at one or two races during her time in the city and had a guy try to impress her with his grasp on mechanics. She didn't sup up her ride with NOS but she did tighten some screws to keep everything from raddling.

When it came to racing, she floored the gas and raced forward with her loaner pickup. It wasn't built for racing but it had power behind it with four-wheeled drive. She considered running off her competitors off the road but stuck to her lane as she steadily drove to the finish line.

Day 6, Late Morning, Step 1: Borrow a Vehicle: Manipulation + Persuasion + Striking Looks: 5d10o10h8 2

Day 6, Late Morning, Step 2: Last Minute Adjustments: Intelligence + Craft: 5d10o10h8 2

Day 6, Late Morning, Step 3: Race! Dexterity + Drive (1): 4d10o10h8 2
Day 6, Late Morning, Step 3: Race! Dexterity + Drive (2): 4d10o10h8 2
Day 6, Late Morning, Step 3: Race! Dexterity + Drive (3): 4d10o10h8 3
Day 6, Late Morning, Step 3: Race! Dexterity + Drive (4): 4d10o10h8 2
Day 6, Late Morning, Step 3: Race! Dexterity + Drive (5): 4d10o10h8 1

5 attempts to the finish!
Darkling ● Gristlegrinder ● Autumn ● Striking Looks ● Lethal Mien
Wyrd 2 ● Mantle 1 ● Hunted

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Marlowe Phillips
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Re: [D6 LM] Event: Chasing Cars

Post by Marlowe Phillips » Wed Jan 29, 2020 12:51 am

I borrowed a car. That was my second mistake. It was some sort of Frankenstein contraption, cobbled together in a scrap yard, somewhere. I should have just used the Buick. Honestly, I shouldn't have tried racing at all. My leg gave out on the second turn, making it impossible to come out of the drift. I spun out and landed in a field. No damage done, but It was clear I was out of the race.

- - -
Had to give it a shot.

[D6 LM] Event: Chasing Cars, Step 1: Borrow a Vehicle, Manipulation + Persuasion: 4d10o10h8 0

[D6 LM] Event: Chasing Cars,Step 3: Race!, Dexterity + Drive, Clunker, Leg Wrack, 1-10: 10#1d10o10h8 0 0 0 0 1 0 0 0 0 0

That's like -8.
Darkling ● Helldiver ● Winter ● Detective ● Noir ● Dark Clothed ● Likes the Shadows
Weird 2 ● Mantle 1

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